Creates a backup of your Tilesets.rvdata2 file prior to making any changes - if things go terribly pear-shaped, you can just replace the file with the backup. Mix and match resources from different tilesets, including moving a resource from one B-E slot to another. Sets all passage, counter, ladder, bush, damage and terrain data just the way the artist intended them to be. Pulls tileset images into correct slots - no more wondering why your map isn't being drawn the right way when you've put the images into wrong slots. In the meantime, as the artists are able to provide the files, they'll be added to this thread. VXATileset files, so when you buy tilesets from the store, the settings file will come with it, and you will be able to load them quickly and easily. Over time, resources packs on the store that include tileset resources for Ace will include these scripts and the. These two companion scripts allow a tileset creator to export all the settings from the Tilesets tab into one or more files to distribute with the resources, and for users to allocate a tileset, specify which settings file to use, and import all the settings in one quick, easy action. But there's the importing of images to be done, the allocation to correct slots, the setting of passage, counter, ladder, bush, damage and terrain data, and heaven help us get it right the first time! We all love getting new tilesets for our games, and can't wait to get them installed and start using them.
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